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December 22, 2024, 02:26:53 AM

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Messages - xp

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1
Amiga demo / Re: Gameset Jump'nRun
« on: October 29, 2011, 17:03:37 PM »
oki, gfx is ready, i don't need a gfx artist more

actual shots here:
http://donateware.digi-tal.org/amiga/

test demo by request by pm

2
Amiga demo / Re: Gameset Jump'nRun
« on: October 27, 2011, 12:23:36 PM »
Quote
It reminds me james pong 2
yes, the man is james pond2 , i need a other player
the gameplay is very easy, not the same like a big jumpnrun

3
Amiga demo / Re: Gameset Jump'nRun
« on: October 26, 2011, 14:23:00 PM »
..and..lol..i forgot what i need^^

i need a graphic artist who can paint a playersprite,
the used one is robocod2 just the player walk animation , stay and jump

thats all

other graphics are finished

if somebody are interested i give the spritebitmap
but it must have a good quality and the same style like the game ^^


4
Amiga demo / Re: Gameset Jump'nRun
« on: October 26, 2011, 13:55:54 PM »
i use this gameset to code a amiga aga game from it
but not with purebasic

the game called "blockz" and use everything what aga can do ^^
-dualplayfield, 2x16 colors
-16colors separate sprite palette
-32pixel harwaresprites
-aga rainbow
-harware scrolling map

intro

ingame


..maybe it need some time to finish it

5
Amiga demo / Gameset Jump'nRun
« on: October 23, 2011, 07:25:26 AM »
here a simple gamesetup for a jump'n run
in purebasic
use the code as you like, but credit me ^^
i did'nt finish this (with purebasic)

include the fixed rainbow libs for pb2.9 and pb4.0

screeny


download
download source, binary, adf-diskfile,datas 600kb

6
Linux demo / Re: D.O.C.C. dirty oldskool cracktro creator
« on: September 23, 2011, 18:17:14 PM »
preview next version

-fontconverter will be activated
-mesh converter will be activated
-scroll texts

and a lot of remake fx (unique parts of real old intros)

maybe at the end of the month

7
Linux demo / Re: D.O.C.C. dirty oldskool cracktro creator
« on: September 23, 2011, 18:11:07 PM »
Quote
the example doesn't feet on a old p4
but i will be in soon for any intro from

is it possible to avoid your intro coding in bottom ?
saying "made with"

yess, the example on webside is made under suse10.1
..it doesn't run under ubuntu etc

"made with" i hope i understand you right
you mean, a text "made it with docc"?
nope, after your intro is finished, you will not find any
watermarks or other things in the intro, it's will look like
a selfcoded intro

and for the user, it will come a "coder-logo" it will be shown
infrontof all the other layers in the left or right corner of screen

8
Linux demo / Re: D.O.C.C. dirty oldskool cracktro creator
« on: September 23, 2011, 02:15:54 AM »
ok, i upload a new package, cos i forgot to include the object-drawer
with the vectorball stuff

http://donateware.digi-tal.org/


9
Linux demo / Re: D.O.C.C. dirty oldskool cracktro creator
« on: September 21, 2011, 23:13:51 PM »
Quote
the intro test doesn't work in my computer but
ahhh ..the testintro is an windows-exe...i forgot to delete it

..in the first moment i was shocked..i was thinking the "test intro"-button does'nt work =)

10
Linux demo / Re: D.O.C.C. dirty oldskool cracktro creator
« on: September 21, 2011, 22:45:51 PM »
ok, nothing to wait some days ^^
the compiling was finished after 2 minutes without any problems
and it's running fine

you will find the new version here:
http://donateware.digi-tal.org/

it contains major changes, new effects and a lot of more
than the last alpha


Quote
we have our meet as any wednesday this evening at 9pm fr time
ARCnet irc network and #vitalmotion chan
pleaz come to visit us
hmm..sry, i'm to late..i was joining now

11
Linux demo / Re: D.O.C.C. dirty oldskool cracktro creator
« on: September 21, 2011, 02:52:14 AM »
hehe..i install now ubuntu11 under vmware und it's running
maybe a new version (for new linux) coming in next days

12
Linux demo / Re: D.O.C.C. dirty oldskool cracktro creator
« on: July 20, 2011, 14:03:36 PM »
Quote
this may dramaticaly reduce the target audience

thats right *cry*

no prob, a friend of mine will compile the maker under newest ubuntu

anyway, de intros/cracktros itself running fine under any linux with 3d acceleration
and sdl1.2 and opengl1.2
the problem is the maker and my old system

13
Linux demo / Re: D.O.C.C. dirty oldskool cracktro creator
« on: July 20, 2011, 00:42:22 AM »
Quote
here and at my appartement i only have 32bits ubuntu 11.4
so then no possibility to try your tool

it's oki for this

the intros needs gl1.2 and sdl1.2 ..u have it

the maker need additional the libglitz , because the maker include a texture converter
(..maybe i make the converters external)

..look, i use an 7years old suse10.1 =)  ..i don't have another distribution

14
Linux demo / D.O.C.C. dirty oldskool cracktro creator
« on: July 19, 2011, 20:37:24 PM »
hey

i try to code an intromaker for linux
all news and downloads here:

 DEMOMAKER

(very early state now)

15
Bar/Saloon / my first linux game
« on: June 25, 2011, 09:24:38 AM »
AlienHunter32k is a multiscrolling arcade shootergame,
a remake of the famous amiga freewaregame "transplant".

You control a little spaceship and must
kill all bad aliens in a solarsystem.

the very fast gameplay and the retrostyle
will give you a lot of fun and good memories to the original game.

the (maybe) impessiv factor of this game:
it's only 32kb!!
filled with 10 textures, 100 handmade levels, 50 enemys
2mb wave sound, 3d backgrounds...and a lot of retrofeeling ^^

so enjoy and have fun =)

screenshots


download
download 70kb fun

HAVE FUN =)

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