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Vital Motion Forum

October 24, 2024, 09:19:43 AM

Author Topic: Gameset Jump'nRun  (Read 5237 times)

Offline xp

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Gameset Jump'nRun
« on: October 23, 2011, 05:25:26 AM »
here a simple gamesetup for a jump'n run
in purebasic
use the code as you like, but credit me ^^
i did'nt finish this (with purebasic)

include the fixed rainbow libs for pb2.9 and pb4.0

screeny


download
download source, binary, adf-diskfile,datas 600kb

Offline Jegougou

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Re: Gameset Jump'nRun
« Reply #1 on: October 23, 2011, 06:51:32 AM »
excellent :)

Offline yogi

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Re: Gameset Jump'nRun
« Reply #2 on: October 23, 2011, 15:30:41 PM »
same as jegougou

i will test it as far i open my moprhos 2.7

good job

good day xp :)

steff
je dis pas que des conneries j'en dessine aussi.

Offline xp

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Re: Gameset Jump'nRun
« Reply #3 on: October 26, 2011, 11:55:54 AM »
i use this gameset to code a amiga aga game from it
but not with purebasic

the game called "blockz" and use everything what aga can do ^^
-dualplayfield, 2x16 colors
-16colors separate sprite palette
-32pixel harwaresprites
-aga rainbow
-harware scrolling map

intro

ingame


..maybe it need some time to finish it

Offline xp

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Re: Gameset Jump'nRun
« Reply #4 on: October 26, 2011, 12:23:00 PM »
..and..lol..i forgot what i need^^

i need a graphic artist who can paint a playersprite,
the used one is robocod2 just the player walk animation , stay and jump

thats all

other graphics are finished

if somebody are interested i give the spritebitmap
but it must have a good quality and the same style like the game ^^

Offline zord

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Re: Gameset Jump'nRun
« Reply #5 on: October 26, 2011, 18:03:18 PM »
Very Good!!

It reminds me james pong 2 ;).

Offline xp

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Re: Gameset Jump'nRun
« Reply #6 on: October 27, 2011, 10:23:36 AM »
Quote
It reminds me james pong 2
yes, the man is james pond2 , i need a other player
the gameplay is very easy, not the same like a big jumpnrun

Offline xp

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Re: Gameset Jump'nRun
« Reply #7 on: October 29, 2011, 15:03:37 PM »
oki, gfx is ready, i don't need a gfx artist more

actual shots here:
http://donateware.digi-tal.org/amiga/

test demo by request by pm

Offline yogi

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Re: Gameset Jump'nRun
« Reply #8 on: October 29, 2011, 21:12:34 PM »
hello my dear xp !

hey fantastic program as used from yu !

regards really

hey hey i do not have yet my 1230 4mo fast
but i have amiga forever 2009 to test it
if you wants me so !!!

i would be very honored to test it for real soon

do you want me to present it at an amiga party
soon i go ?

in name by tristar of course

and just remember your intro linux tool is going to be
used by me a day or another, seems great to use
and after doing cooool intros

regards to all tristarians i speak sometimes by
online chat

thanx yet


yogiB33r
je dis pas que des conneries j'en dessine aussi.

Offline MacDeath

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Re: Gameset Jump'nRun
« Reply #9 on: December 10, 2011, 16:31:07 PM »
It is AGA but can it run/be ported into traditionnal Amiga (with shittons of rasters) ?

Well, I guess the basic would not enable enough tricks to get such a beautifull thing ?
« Last Edit: December 10, 2011, 16:32:46 PM by MacDeath »

Offline demether

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Re: Gameset Jump'nRun
« Reply #10 on: July 01, 2012, 17:42:46 PM »
Too bad I wasn't there when you were asking for a sprite graphist. I would have been very interested to make a try. If anyone have such a project in a near future, don't hesitate to ask.


Dommage que je n'etais pas là quand tu as demandé s'il y avait un graphiste pour tes sprites. J'aurai été trés interessé pour faire un essai. Si jamais quelqu'un a un projet du meme type dans un futur proche, n'hésitez pas à demander ;)